FLYFF GURU
Intermediate12 minutes

How to Edit FlyFF Armor, Jewelry, and Weapon Stats

Customize how items behave: jewelry effects in accessory.inc, weapon and CS attributes in spec_item, and full armor set bonuses in propItemEtc.inc.

What You'll Learn

  • Which file holds which kind of item stats
  • The DST_* attribute system for weapons and CS
  • How armor set bonuses are structured by parts and Avail attributes

What You'll Need

  • Familiarity with looking up item IDs in propitem.txt and spec_item
  • Access to the resource folder

Step-by-Step Guide

  1. For jewelry / accessories, open accessory.inc in the resource folder and edit the relevant entries.

  2. For weapons and Cash Shop items, open spec_item. Each row uses DST_* attribute codes followed by their values:

    DST_SPELL_RATE   DST_HP_MAX_RATE   =   15   10
    ↑ attribute 1     ↑ attribute 2          ↑ val1  ↑ val2
  3. For armor sets (set bonuses), open propItemEtc.inc. Each set is a SetItem block with Elem (the parts) and Avail (the bonuses):

    SetItem  62  IDS_PROPITEMETC_INC_000062   // ID from propItemEtc.txt
    {
        Elem
        {
            II_ARM_F_RIN_HELMET_SET_21    PARTS_CAP
            II_ARM_F_RIN_SUIT_SET_21      PARTS_UPPER_BODY
            II_ARM_F_RIN_GAUNTLET_SET_21  PARTS_HAND
            II_ARM_F_RIN_BOOTS_SET_21     PARTS_FOOT
        }
        Avail
        {
            DST_MP_DEC_RATE  20  4
            DST_INT          7   3
            DST_ADJDEF       27  3
            DST_ADJDEF       20  2
        }
    }
  4. The IDS_PROPITEMETC_INC_xxx ID comes from propItemEtc.txt — open it to find the matching set name.

  5. Save the edited file and restart the server. Equip the affected items in-game to verify the new stats.

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