FLYFF GURU
Intermediate15 minutes

How to Edit FlyFF Monster Drops, HP, and Attack

Change drop tables, drop chances, refine levels, and stats for any monster, giant, or boss in FlyFF — including how the cryptic propmoverEx drop arguments work.

What You'll Learn

  • How to look up a monster's ID through propmover.txt
  • How DropItem arguments control drop chance and refine level
  • How DropGold sets the gold range per kill
  • Maxitem and how it limits the number of items dropped per kill

What You'll Need

  • Access to the resource folder
  • A text editor that handles large files

Step-by-Step Guide

  1. Open the resource folder.

  2. Open propmover.txt and search for the monster name (e.g., "Clockwork"). Note the first ID on the left, like IDS_PROPMOVER_TXT_000382.

  3. Open the propmover text file (different file from propmover.txt) and search for that first ID. The left column gives the second ID — for example MI_CLOCKWORK1.

  4. Open propmoverEx and search for that second ID (MI_CLOCKWORK1). You'll see the monster's drop block:

    MI_CLOCKWORK1
    {
        Maxitem = 8;                                   // max items dropped per kill
        DropGold(500, 2000);                           // gold drop range
        DropItem(II_GEN_JEW_EAR_ATTEARRING, 5000000, 14, 1);
        //          ↑ item ID                  ↑ chance ↑ refine ↑ count
    }
  5. DropItem arguments explained:

    Item ID   = II_GEN_JEW_EAR_ATTEARRING (look up in spec_item)
    Chance    = 5000000 (drop chance — higher = more frequent)
    Refine    = 14 (drops as +14 — set to 0 for no refine)
    Count     = 1 (number dropped per successful drop)
  6. Save propmoverEx and restart your server to apply the new drop table.

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